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Genesis: Don't Think

Project Type

UI/UX

Date

Jan 2024

Role

UI Designer

Made In

Adobe Photoshop

This short-form game, inspired by The Dark Eye, Portal, and One Arm Cook, was created for a game jam centred on artificial intelligence and identity themes.
Players assume the role of an AI, unaware of its true nature, and are tasked with sorting toy cats into three categories: Fine, Issues, and Trash/Destroy. Guided by a higher AI system named Eve, the player unknowingly participates in a Turing Test-style experiment designed to evaluate emotional response and obedience.

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