ABOUT ME
Hi, I'm Catherine, the mind behind Nocturno, an online portfolio where I showcase a diverse range of creative projects. Here you’ll find everything from game interfaces to branding concepts.
The name 'Nocturno,' meaning 'nocturnal' in Spanish, reflects my bilingual background and the inspiration I find in the quiet hours of the night.
My journey in design began as a child, sketching characters from my favorite games. Since then, I’ve transformed that passion into a career, helping others bring their ideas to life. I invite you to explore my portfolio and reach out if you’re interested in collaborating on your next project.
SKILLS
Vector Art Creation: Designing scalable icons, logos, and illustrations tailored for UI, branding, and game art.
UI Asset Design: Developing clean and precise assets for web and game interfaces.
Typography: Custom typography for branding and in-game designs, emphasizing your focus on legibility and aesthetic appeal.
Visual Hierarchy & Layouts: Crafting wireframes, mood boards, and design compositions.
UI/UX Mockups: Designing detailed mockups for web and game interfaces, with precise attention to usability and aesthetics.
Photo Manipulation: Enhancing images for presentations, banners, and marketing materials.
Texturing: Creating and editing textures for game assets or environment concepts.
Branding Assets: Developing custom graphics, overlays, and layered visuals for cohesive branding or storytelling.
3D Modeling & Texturing: Creating low-poly 3D assets for games or interactive web experiences.
Prototyping: Visualizing complex ideas in 3D for presentation or early-stage concept development.
Integration: Preparing 3D assets optimized for game engines (Unreal Engine or Unity) or web-based 3D experiences.
Game Design & Development: Building immersive environments, UI systems, and gameplay mechanics for narrative-driven games.
Blueprint Scripting: Creating interactive game elements and prototyping features without needing extensive coding.
UI Implementation: Designing and integrating menus, HUDs, and interactive elements using UMG (Unreal Motion Graphics).
Optimization: Preparing assets and optimizing performance for smooth gameplay experiences.
World-Building: Crafting visually stunning, atmospheric levels that align with the game's themes and story.
UI/UX Design: Designing intuitive, user-centered interfaces for web, mobile, and game menus with focus on accessibility and visual hierarchy.
Prototyping: Building interactive prototypes to showcase user flows, micro-interactions, and animations.
Design Systems: Creating and managing reusable components and style guides to ensure consistency across projects.
Responsive Design: Crafting adaptive layouts for various screen sizes and devices.
EDUCATION
2025
BA Game Art & Design
NUA, UK
Writing for Video Games Professional Certificate
UBC, CA